<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:title xml:lang="eng">ART AND TECHNOLOGY AT PLAY</dc:title>
  <dc:creator>Martins, Tiago </dc:creator>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://phaidra.kunstuni-linz.at/o:1233</dc:identifier>
  <dc:description xml:lang="eng">Dissertation, 2017, CC BY-NC-ND 3.0 AT

Abstract

This thesis explores the use of Embodied Interaction and playfulness as effective creative strategies in the design of human-machine interactions, employed towards aspects of usability and expressiveness of participatory experiences and interactive art-works. It focusses on a body of original works which include multimodal interfaces, interactive narratives, videogames, art installations, and critical design concepts. 
As a whole, the works constitute a critical reflection upon the normative design of information and communication technologies, as they address phenomenological limitations, highlight ideologies and provide expressive alternatives – in a playful and embodied way. 
A practice-based approach to inquiry was chosen, supporting the situated exploration of opportunities and potentials under the benefit of a holistic and critical perspective. This involved stance allowed the creative development of original and informative experiences of human-computer interaction, as opposed to designs which iterate on established product genres and preconceptions.
After introducing the topics of technology, Embodied Interaction and playfulness, with emphasis on aspects that have served to contextualize and/or inform the practitioner’s approach, an account of each work’s ideation, development and outcomes is offered. Each account highlights specific ways in which embodiment and play contributed towards the work’s successful aspects, while charting the researcher’s progression through different environments of creative practice, refinement of techniques and the development of a holistic and critical approach.</dc:description>
  <dc:language>eng</dc:language>
  <dc:rights>CC BY-NC-ND 3.0 AT</dc:rights>
  <dc:rights>http://creativecommons.org/licenses/by-nc-nd/3.0/at/</dc:rights>
  <dc:type xml:lang="eng">dissertation</dc:type>
</oai_dc:dc>